Free Entry & ¥500K in Development Support
Finalist teams receive equipment, access to the development camp, a dedicated development environment, and expert mentoring.
MADE IN JAPANNEXT GLOBAL IP FROM JAPAN
Official X
XR games by students and emerging creators.From first idea to finished title—and worldwide release.
01 — ABOUT
Demo Day is not the finish line.We stay with you until the moment your game reaches players around the world.
This hands-on XR game development program connects Japan’s distinctive culture and ideas with global knowledge and professionals. Together with Japan’s next generation of creators, we aim to build the next global IP.
Focus on making, not the cost
Selected after the hackathon
Environment, equipment, camp, and mentoring
02 — SUPPORT
PROGRAM SUPPORTSelected teams receive end-to-end support—from development and promotion to global distribution.
PROGRAM SUPPORT

Finalist teams receive equipment, access to the development camp, a dedicated development environment, and expert mentoring.
Support is built around Meta Quest 2, with development PCs and playtesting environments provided as needed.
Leading professionals work alongside you across game design, UX, technology, visual direction, and business development.
We help bring your game and your story to a global audience through international social media and media partnerships.
From store pages and assets to submission and release planning, we help get your game into players’ hands.
ACCELERATION PATH
03 — SCHEDULE
A four-month journey from the XR hackathon in August to the launch event in December, with continued support through global release.Program details and dates are provisional and subject to change.
PROGRAM ROADMAP

Program Announcement / Applications Open
Program Briefing & Networking Session
Watch the program briefing archive.
Application Deadline (Document Screening)
XR Hackathon
Intensive Development Camp
Game Production & Mentoring
Demo Day
Launch Event
Global Release Rollout
04 — BASE
CREATIVE HUB
Shibuya Sakura Stage
A base for production, presentations, networking, and launch—an environment where creators can focus on their work and bring it to the industry and the wider world.

05 — COMMUNITY

G-SMASH
CEO

G-SMASH
ex-Meta / ex-Survios

Skeleton Crew Studio / 404 Not Found

UNIVRS
CEO

UNIVRS
CVRO

CharacterBank
CEO

Iwaken Lab
Representative Director

DB Creations
CEO

TechToy
Studio Founder

Jorgen Games
Director
06 — ARTICLES
07 — FAQ
Answers to the questions we hear most often. We’ll continue to add more as they come in.
We’ve received many questions about age eligibility.
The program is designed primarily with creators aged 35 and under (U35) in mind, but age is not a strict requirement. Above all, we value your drive to take on the challenge of XR.
Applications are open to students, young professionals, and freelancers alike. No prior XR development experience is required, and creators from non-engineering backgrounds are very welcome. Please feel free to apply.

08 — ENTRY
Applications are welcome from passionate creators, whether applying individually or as a team.